Sol comes with a built-in, as well as a standalone, simulation engine. It supports OpenGL, ARINC 661 (Cockpit Display Systems), and more. Simulation is one of the most intensely used features of Sol, since you can start the simulation at any time at with a single mouse click.

We routine fill entire video walls with data, usually using a host of synchronized PCs. Synchronizing across multiple processors is built into Sol, and making advanced simulation setups is straightforward.

With simulation, prototypes can be built long before hardware is available. 

We also provide an embedded certifiable Sol engine. That means that the application can start to run on target hardware as soon as it it available. This means you can start to prototype, and indeed start integration tests, at very early stages in the project.